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Dangerous Dave Trainer ((exclusive)) 〈macOS〉

// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); }

### LevelEditor

The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS. dangerous dave trainer

class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; } // Save the level to local storage saveLevel()

document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); }); this.context = canvas.getContext('2d')