# Player list self.player_list_label = tk.Label(root, text="Players Online:") self.player_list_label.pack()
self.player_list = tk.Listbox(root) self.player_list.pack(padx=10, pady=10) fe kick ban player gui script patea a cu
Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc. # Player list self
# Refresh player list button self.refresh_button = tk.Button(root, text="Refresh Player List", command=self.refresh_player_list) self.refresh_button.pack(pady=5) # Player list self.player_list_label = tk.Label(root
This example assumes a basic familiarity with Python and Tkinter. The actual implementation might vary depending on your game's specific requirements, such as how player information is accessed and how kicking/banning is handled.