Papanasam: Isaimini !!better!!
The film revolves around the life of a young music teacher, played by C. R. Rajagopalachari, who faces numerous challenges in his personal and professional life. The story takes a dramatic turn when the protagonist's daughter, played by M. G. R. 's sister, M. G. S. Rani, falls ill, and he struggles to find a cure. The movie explores themes of family, love, and the power of music to heal and bring people together.
Papanasam Isaimini features a memorable soundtrack composed by Papanasam Sivan, with lyrics by prominent Tamil poets and writers. The film's music has been widely acclaimed for its soul-stirring melodies and meaningful lyrics, which continue to resonate with audiences today. The movie's cultural significance extends beyond its entertainment value, as it provides a glimpse into the social and cultural context of 1950s Tamil Nadu. papanasam isaimini
Papanasam Isaimini has become a legendary film in Tamil cinema, remembered fondly by audiences and film enthusiasts alike. The movie's influence can be seen in many subsequent Tamil films, and its music continues to inspire new generations of musicians and music lovers. In 2019, the film was selected for preservation in the National Film Registry of India, recognizing its cultural and historical significance. The film revolves around the life of a

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.